Example of Skeleton with a tail and extra ribs/spines and leg links
There are four types of biped, skeleton, male, female, and classic.
Resetting the skeleton back to normal so it's ready to be properly animated, we moved onto highlighting a part of a skeleton, we then in the sidebar went into motion settings and then under the biped section, we clicked figure mode allow use to edit parts of the skeleton such as it's toes so they look like shoes.
Example of toes expanded to make shoes
We then set up our skeleton in a walk pose. Going back to the side menu, we then clicked copy pose just under where the copy collection is. There we can name the copied pose, for this pose where my skeleton is starting his walk with his left leg so I named it L-foot-forward.
Example of pose and setting in sidebar.
Example of knee bending
Example of leg reversed and complete timeline of animation.
Rendered out video of my walking animation.
Now knowing the process in which to take, I then decided to make my own animation using biped and poses. My animation would be a Russian dance.
Outcome: From today's lesson I've learned how to import a biped, manipulate the biped skeleton structure to my own usage, move and control my biped, and create a working animation from copying and pasting poses, all of which will prove very useful in time saving and creating my very own animation.
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